Tag: Sigil

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  • Factions

    The factions of Sigil each have their own unique philosophy about how the Multiverse runs (and should run) and you will never convince a member of any faction that they do not hold the ultimate truth of it all.

    Believers of the Source

    [[File:383334 | class=media-item-align-center | believers_of_the_source.png]]

    *Nicknames:* Godsmen *Faction philosophy:* To these characters, all things are godly. …

  • Sigil

    h3. About Sigil [[File:383872 | class=media-item-align-left | 220px | Sigil_City_of_Doors_by_Fuflon_by_Deusuum.jpg]]Every planewalker's got to know the City of Doors. Even bashers who hold no love for the place know that a body's got to take advantage …

  • Days of the YearName
    1- 21Spar
    22- 42Revolvis
    43- 63Halcyon
    64- 84Nimbus
  • Planar Chant

    Most planars know know a pidgin language that stems from a practice that occurred among the humans from several prime worlds that have spawned larger than usual numbers of planewalkers. Many native planar races look down upon this common tongue, regarding …

  • Lower Ward

    _In which the stinking, festering Workshops and the most notorious Alehouses of the city are laid bare for the Inspection and Edification of the Public._ This ward got its name from the many portals to the Lower Planes that're found here. These …

  • Hive Ward

    Life's cheap, berk, but nowhere's it cheaper than in the Hive Ward, a dismal collection of dirt-caked slums and battered tenements more fit for vermin than humanoids. Looking for honest work? Keep looking. The Hive's a good place for cutpurses and …

  • Razorvine

    Razorvine's a fact of life in Sigil. A single plant can have from 2-20 separate vines, all linked to a common root system. Its …

  • Sigil Architecture

    Sigil's a city overwhelmed, barnacled, and encrusted with buildings. With a 5-mile diameter and 20-mile circumference (as officially measured by the Harmonium; in actuality, the Lady can enlarge or shrink the city as she wills, at any time), Sigil's …

  • The Green Mill

    This leafy sanctuary is half tavern, half safe house; it caters to the most powerful prime elves, those who seek the glories of Arborea, Alfheim, and the Beastlands. Humans, half-elves, bariaur, and and primes are tolerated, but fully sylvan customers are …

  • Arcadian pony

    A strong, thick-bodied pony from the plane of [[Arcadia]], this beast has a light green hide and ears like a rabbit. A single tentacle, about 5 feet long, grows from its chest, just at the breastbone; the tentacle can hold a torch, helping the pony to …

  • Great Bazaar

    [[The Free League | The Free League]] considers all visitors to the Great Bazaar - the Indep headquarters - as potential customers, which means everyone gets treated more or less the same. So long as bashers don't tease the two-headed pigs in the …

  • Bariaur

    Bariaur are tauric inhabitants of the Upper Planes, combining features of humans and rams. These natives of Ysgard are herbivorous and generally peaceful in nature, though like many of Ysgard’s residents they enjoy competition and do not fear any battle. …

  • Fairgar

    Fairgar is a dwarven alchemist, noticeable for the large pair of butterfly wings emerging from his back. He is also a long time Signer factotum. He regularly employs the [[Bariaur | bariaur]] [[:solitude | Solitude]] as someone to run errands for him, as …

  • Solitude

    Solitude works as a tout in Sigil and is also a low level member of the Signers, oftentimes doing work for [[:fairgar | Fairgar]], a dwarf alchemist and Signer Factotum.

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